About
An avid fan of The Elder Scrolls V: Skyrim since 2015 and Enderal: Forgotten Stories since the release of the base game in 2016, I started creating mods in 2018. My main creative goal was, and has been to this day, extending game functionalities and improving assets to enhance the vanilla experience. I started with simple armour replacer mods that are compatible with both games, and these first mods have solidified my modding approach: improving what is already there, ensuring compatibility at all times.
Even though my main modding focus has always been on Enderal SE and Enderal, since they use Skyrim AE’s/ Skyrim SE’s and Skyrim’s engines respectively, most of my mods end up being compatible with both games. I always make an effort to ensure that my mods function well for each game.
I am an official contributor to Enderal SE. My bugfixing mod Head Mesh Fixes was incorporated into patch version 2.0.12.
My biggest personal mod project to date is my head mesh overhaul series, consisting of Freyja, Freyr and the upcoming Njord mods. The first ones, released in 2021 and 2022 respectively, have taken me two years to develop, all while working part-time and pursuing a university degree. The last mod is still in development, as I had to take a break from modding in 2023 due to real-life responsibilities.
As of June 2025, I am officially back to modding, and I am very excited about continuing my work and diving into new projects.
Workflow
I am a self-taught modeller in Blender, and I use various other tools in my mod creation pipeline. Establishing a good and efficient mod creation workflow is one of the most challenging things about modding. The tools and programs that I use for my mods can be found in the Technologies. My workflow resources, tools and Blender plugins can be found in the Tools.
Real life
In real life, I have a degree in Computer Science, and I work in research in academia. I am a native German speaker.