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About

An avid fan of The Elder Scrolls V: Skyrim since 2015 and Enderal: Forgotten Stories since the release of the base game in 2016, I started creating mods in 2018. My main creative goal was, and has been to this day, extending game functionalities and improving assets to enhance the vanilla experience. I started with simple armour replacer mods that are compatible with both games, and these first mods have solidified my modding approach: improving what is already there, ensuring compatibility at all times.

Even though my main modding focus has always been on Enderal SE and Enderal , since they use Skyrim AE ’s/Skyrim SE ’s and Skyrim ’s engines respectively, most of my mods end up being compatible with both games. I always make an effort to ensure that my mods function well for each game.

I am an official contributor to Enderal SE . My bugfixing mod Head Mesh Fixes was incorporated into patch version 2.0.12.

My biggest personal mod project to date is my head mesh overhaul series, consisting of Freyja , Freyr and the upcoming Njord mods. The first ones, released in 2021 and 2022 respectively, have taken me two years to develop, all while working part-time and pursuing a university degree. The last mod is still in development, as I had to take a break from modding in 2023 due to real-life responsibilities.

As of June 2025, I am officially back to modding, and I am very excited about continuing my work and diving into new projects.

Workflow

I am a self-taught modeller in Blender, and I use various other tools in my mod creation pipeline. Establishing a good and efficient mod creation workflow is one of the most challenging things about modding. The tools and programs that I use for my mods can be found in the Technologies . My workflow resources, tools and Blender plugins can be found in the Tools .

Real life

In real life, I have a degree in Computer Science, and I work in research in academia. I am a native German speaker.