An avid fan of since 2015 and since the release of the base game in 2016, I started creating mods in 2018. My main creative goal was, and has been to this day, extending game functionalities and improving assets to enhance the vanilla experience. I started with simple armour replacer mods that are compatible with both games, and these first mods have solidified my modding approach: improving what is already there, ensuring compatibility at all times.
Even though my main modding focus has always been on and , since they use ’s/’s and ’s engines respectively, most of my mods end up being compatible with both games. I always make an effort to ensure that my mods function well for each game.
I am an official contributor to . My bugfixing mod was incorporated into patch version 2.0.12.
My biggest personal mod project to date is my head mesh overhaul series, consisting of , and the upcoming mods. The first ones, released in 2021 and 2022 respectively, have taken me two years to develop, all while working part-time and pursuing a university degree. The last mod is still in development, as I had to take a break from modding in 2023 due to real-life responsibilities.
As of June 2025, I am officially back to modding, and I am very excited about continuing my work and diving into new projects.
Workflow
I am a self-taught modeller in Blender, and I use various other tools in my mod creation pipeline. Establishing a good and efficient mod creation workflow is one of the most challenging things about modding. The tools and programs that I use for my mods can be found in the . My workflow resources, tools and Blender plugins can be found in the .
Real life
In real life, I have a degree in Computer Science, and I work in research in academia. I am a native German speaker.
